AI Insights · Timothy · October 2021
Top 5 Cartoon Fantasy Games on Android in Middle East - Q3 2021
Discover the performance trends of the top 5 cartoon fantasy games on Android in the Middle East during Q3 2021, with insights on downloads, revenue, and active users.
The third quarter of 2021 saw significant activity in the cartoon fantasy gaming category on the Android platform in the Middle East. Here’s a detailed look at the performance of the top 5 games in this category: My Talking Angela 2, My Talking Tom Friends, My Talking Tom 2, Candy Crush Saga, and Talking Tom Hero Dash.
My Talking Angela 2 by Outfit7 Limited made a notable entrance in July 2021. Weekly revenue started at $126 and peaked at around $1.1K in early August, before stabilizing between $300 and $800 for the rest of the quarter. Downloads saw a high of 146K in late July, gradually decreasing to approximately 44K by the end of September. Active users followed a similar trend, peaking at 338K in early August and declining to 241K by quarter's end.
My Talking Tom Friends, also from Outfit7 Limited, maintained a stable weekly revenue, fluctuating between $300 and $700 throughout the quarter. Downloads ranged from 42K to 58K, with a peak in the first week of September. Active users remained consistently high, hovering around 880K to 935K, showing a slight decline towards the end of the quarter to about 856K.
My Talking Tom 2, another title by Outfit7 Limited, exhibited steady weekly revenue, peaking at $1K in early August and then stabilizing around $350 to $550. Downloads varied between 38K and 58K, with noticeable peaks in mid-September. Active users were stable, averaging around 510K to 565K over the quarter.
Candy Crush Saga from King continued to perform robustly. Weekly revenue consistently exceeded $65K, with a notable peak at $104K in mid-September. Downloads ranged from 33K to 40K, and active users remained strong, averaging around 810K to 845K throughout the quarter.
Talking Tom Hero Dash, another Outfit7 Limited game, saw fluctuating weekly revenue, peaking at $1.2K at the end of September. Downloads varied between 17K and 36K, with active users consistently around 300K to 345K, slightly declining towards the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.